ESTN Shaders

ESTN Shaders PE Resource

File Name : ESTN Shaders PE Resource
Game Verision: MCPE 1.14
Manager : Eldeston
Date Create: 19/01/2020
Date Update: 04/02/2020
File size: 10.43 MB

This pack was inspired by the SDGP which was later, canceled. So I decided to try to replicate it somehow through textures and shaders, but soon it came to its own style. But of course I still want to continue trying to replicate the pack, currently, I don’t have enough time to try to replicate the textures, but you can help replicate the pack by joining me on Discord. The more people contributing this pack, the faster it’ll be finished. Link will be found at the bottom of the page. To access the textures, just toggle the texture settings. A detailed

ESTN Shaders is made to make the colors of your surroundings beautiful and vibrant. It changes the color of the sky, the tint of the clouds, and the color of the fog. This also makes the waters and leaves wave realistically and elegantly. In summarize, it just makes the Minecraft game enhanced while keeping its Minecraft style. Presented to you by FlameRender Studios.

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This pack includes an information section to provide more information about this pack. This is to, well, remind people:

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 This pack only works on mobile, I will work on a Win10 version once Render Dragon arrives both in mobile and pc editions of Minecraft. So please, I’m begging you to stop giving me bad ratings just because it doesn’t work on other platforms.


-Shadows! (still buggy due to it being texture-dependent, I recommend to turn off FOLIAGE_SHADOWS if you’re using a custom texture pack with this shader)

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-Animated water and leaves (watch it in-game)

-Animated underwater effects (only if you’re underwater)

-Rain mono effect, inspired by Ultramax Shader (this will not affect entities, underground areas, and underwater)

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-Smart optimization (the shader should adjust to the device’s performance from low-end to high-end and try its best to render without lag)

-Full sky render and tinted clouds (technically it’s not full because it only manipulated the cubemap and terrain fog to look like it covered the entire sky, disable if you want to use another cubemap)

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-Better beacon render (day/night)

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Other features like editing the pack presets can be editable to either change your experience or adjust it to a certain texture pack you want to use. More information will be provided in the License and Information.docx which is located inside the pack.


   Because of the behavior of the smart optimization system, some devices were unable to render the shaders without error. If you have experienced this, please contact me.


   A better tutorial on how to edit this will be made in a form of a video or a document, most users seem to be confused on how to edit the pack. For now, we’ll present you this short tutorial with Bare Bones by RobotPantaloons (big thanks to him).


   In order to edit the insides of this pack, you might need a file editor like Quickedit, which is available on PlayStore. iOS users might not be able to edit it so I recommend using a computer then import it somehow to your iOS device.

Since the pack has its own foliage color and we might get odd shadow render (like I said, it’s texture-dependent), we’ll set the foliage shadows off:



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We also want it to look more like the promo art, so we’ll take reference of RobotPantaloons‘ promo art render.

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Image made by RobotPantaloons

Luckily, the clouds are already tinted in blue, the skies fit just right, and the tone is kinda right. So all we need to do is make our custom fog terrain color. To do that we will disable SKY_FOG and define our fog color. If you don’t exactly know how it works, read this article:


// define SKY_FOG

// Change terrain fog color here only if SKY_FOG is not defined

vec4 fd_color = vec4(0.0, 0.5, 1.0, 1.0); // Day

vec4 fn_color = vec4(0.0, 0.4, 0.8, 1.0); // Night

vec4 fs_color = vec4(0.4, 0.0, 1.2, 1.0); // Sunset and sunrise

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You can do many things just by editing the presets, like brightness of the shadows and highlights, where SV is the shadow value, and HV is the highlight value:

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1. Click on the link (use internet apps with the multi-tab feature)
2. Tick I’m not a robot. (if you clicked the first link, the other link doesn’t use this process)
3. Close all ads and click continue (it’ll spam a buch of em’ but it’s avoidable, trust me)
4. Download the .mcpack in the dropbox site.5. Import and activate pack.

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